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> I'm interested in some learnin' on the whole Radiosity thing too. This is
> the extent of my Radiosity knowledge:
>
> * I go to the Special Effects menu.
> * I insert the Radiosity effect.
> * I boggle at most of the parameters.
>
> That... that just isn't right. :-)
Well I use the much simpler option:
#include "rad_def.inc"
global_settings{
radiosity{ Rad_Settings(Radiosity_Fast,on,on) }
}
No nasty parameters there! You just decide what quality you want and off you go
:)
--
Tek
www.evilsuperbrain.com
"Dan P" <dan### [at] yahoocom> wrote in message
news:404804d0$1@news.povray.org...
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:4046f7f3$1@news.povray.org...
> > That's very interesting, and you make a good point about diffuse, but it
> doesn't
> > explain the artefacts!
> >
> > I'm not interested in getting round the problem, that's easy! I want to
> know why
> > it happens.
>
> I'm interested in some learnin' on the whole Radiosity thing too. This is
> the extent of my Radiosity knowledge:
>
> * I go to the Special Effects menu.
> * I insert the Radiosity effect.
> * I boggle at most of the parameters.
>
> That... that just isn't right. :-)
>
>
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